![]() There's what.16 tiles across on each screen and 16 screens so that's.what lol, that's 256, exactly the max number available in MV. I even think that if the Zelda 1 map is one map, it wouldn't offer enough tiles to do the whole thing. You move to the edge of the screen, the camera not following you and then the map slides into the next screen and so on. I was using a map slide script in Ace which I've yet to implement into MV but since I wanted to use this I have to keep each screen as a whole map right? So.I am afraid I might exceed the 999 map limit in this case unless there's a way to somehow hide parts of the map or simply put.if there's another way to make this exactly like you were playing Zelda 1. Towns for instance will be one map per town, then sub maps for buildings. I'd also like to make some optional dungeons but they don't all have to be composed of small maps. That's 128x2 maps + more dungeon maps for dark world levels. On top of this, I planned on making an alternative version of the world.a Dark World perhaps or a past world, don't know yet. The overworld in Zelda 2 is only one map since that'll act as the main world map. If I map the dungeons the same way that's plenty more maps. Which means the overworld in Zelda 1 is 128 maps all together. At the moment I have each screen from Zelda 1 mapped as one small map. So since it wasn't answered there for me.I have a question which I need addressed before continuing on my mapping for Zelda. I decided to link this here since they mentioned Zelda there. I was searching yet again, after coming back into RPG Maker game making, on the topic of the 999 map limit and stumbled on this thread here: So what I can see is people usually disregard this topic saying that no one needs more than 999 maps. I originally was working on it in RPG Maker VX Ace but have moved to MV, but more on that in my future Introduction post. I'll do that next :) So taking the cat out of the bag.my first sort of practice project on RPG Maker was to recreate Zelda as an RPG game.something someone has undoubtedly done before.I've mapped a few maps from Zelda 1 and the world map from Zelda 2. My third post here, unfortunately forgot to post in Introduction. ![]()
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